Welder Defense
A decrepit old outpost and a small welding drone are all that stands between you and a horde of alien monsters. Fix your defenses and try to survive!
In this tower defense game you must use your welder to repair damaged turrets and walls to protect your central tower from a swarm of hungry monsters.
You start the game with a single working turret on each side of the base. There are also disabled turrets, many of them more powerful than your standard ones, which you can fix by welding them back up to 100%. Be careful not to ignore the damage to your walls while you're bringing your turrets back online!
Controls:
- WASD / Arrow keys - movement
- Mouse - targeting
- Left mouse button (hold) - weld selected target (if in range)
Status | Prototype |
Platforms | HTML5, Windows |
Author | Lucas Stark |
Made with | Unity |
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welder-defense-windows.zip 21 MB
Version 1
Comments
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gg
Nice!
This is a neat idea. It would be really nice if there was a bigger change when turrets are fully ready, the almost ready state looks very similar. Maybe give the different types of turret different sprites too. I think the way the range indication works is good.
Hi, thanks for the comment!
Like many other things, the turret looks (and the ability to easily distinguish them) fell victim to the time limit of the jam. I have a few ideas how to fix that, if I find the time to work on this one a bit more. For example, I wanted to give each turret a UI visible only when you hover your mouse over that turret. It would show the turret HP (like it does in the top right corner right now, with an additional progress bar), its state and it would display the turret range. The turret range is actually programmed in, I just didn't have enough time to fix up the rest, so I hid it.
As for the different sprites for the turrets - my original idea was to have separate sprite for each turret and for every state of that turret (almost dead, heavily damaged, lightly damaged and fully functional), but again, didn't manage to do it in time. I want to create a larger map with a bigger (and expanding as the game progresses) area to defend, so I will have to make those turrets easily distinguishable. When I take a break from the weekly jam I'll try out some ideas.
Thank you again for the comment! Also, I played a little of your game (Hyperdrive Repair) earlier, but I want to spend a bit more time on it before commenting. For now I can only say I like it. :)
By range indication I meant the player fixing things range. I look forward to your feedback.