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(+1)

Hey! This looks like an interesting concept. I like strategic games. I'm not sure how to move the units since I have a mac trackpad :p

Hi!

Wow, I never had a Mac, so I didn't know this would be an issue. I guess I'll have to rethink the control scheme a bit (or at least add a different control method for Macs). I'll try some things when the jam voting is over.

For now though Google tells me there are ways to right click on a Mac trackpad:

- tap it with two fingers

- tap it in the bottom-left or bottom-right corner

- tap it while holding Ctrl key on the keyboard

They might require enabling in the settings, though:

Sorry and thanks for the feedback!

Oh that's right. This is my mac so I'm pretty new to the controls. I'll try it out and see if it works

(+1)

Okay it seems to be working with the double touch!

(+1)

Wow, it seems to be a pretty ambitions game you did !

It lacks some refinement but the core mechanics are here and it's playable :)

Just some things I noticed :

- Font is blurry here, it's rendered incorrectly

- Colors are confusing, I can't tell who are allies / ennemies with a quick look

- Commands are not explained and the beginning of the game is pretty confusing

I don't know if you plan to keep working on it but good luck !

Hey, thanks for the comment!

I'm using this game to learn Unity, so I will definitely work on it more. I wanted to add some simple graphics and maybe some sounds/music, but I didn't have enough time to work on that for now.

Yeah, I know about the font. I've played with the UI elements for several minutes to fix this, but I decided to leave it for later (and I barely made it with my submission anyway :P). I think it's an issue with the Canvas scaling setup, I'll be looking into it over the next couple of days.

You're right, I could have probably made it more clear. Currently, in the combat screen the models are changing colors based on their state only - currently active unit is colored blue and highlighted units are green. The only difference between the player units and enemy units is the color of the army counter - the player's uses white font with black outline, the enemies have black font with white outline.

As for the last part, I guess I should have added some sort of screen with the controls, like:

Left Mouse Button - drag camera;

Right Mouse Button - move units;

Middle Mouse Button - speed up movement animations;

Mouse Vertical Scroll - zoom camera;

Once again, thanks for the comment!